Endless run games are a thing. Since Flappy Bird was such a huge hit, there's been a constant demand for games that go on forever and which rarely rely on more than a tap for control. Of course, what differentiates them is graphics quality, theme, and most importantly ease of play.
Developers of Sling Drift managed to pull a very smooth control scheme. One that lets the player enjoy the challenge of the environment more than trying to figure out the pitfalls of steering the sling car itself. This is important, as steering is all that you do in this game.
Your car advances automatically down the race track and even adjusts itself somewhat after coming out of a turn. However, your job is to choose the right moment for entering into the next curve, as well as exiting one. The degree with which the car steers is visualized by having sling appear between your car and the ever-present knob for the duration of the turn. You'll find these knobs at every curve, so don't worry. Making three consecutive 'perfect' turns will launch a streak, which lasts as long as you keep on performing. These streaks are not essential, but some game objectives require you to do them to various degrees.
Reaching certain checkpoints and completing objectives will grant you coins. With these, you can purchase new car models. The vehicles are varied and look nice, but their capabilities are all the same. Of course, having different stats wouldn't have merged well with the scope of the game.
The sounds are simplistic but satisfying. You hear screeches on the tarmac and crunchy bing sounds when picking up coins. There is no music, but that's probably a good thing.
The ads are a bit annoying, but they can be removed with a small purchase, which, I think, is well deserved if you come to appreciate the gameplay of Sling Drift.
Sling Drift is a straightforward and enjoyable game. Trying to stay alert and anticipate the right moments for engaging and disengaging curves is a fun concept, and makes you feel like a top race driver, which you're probably not. Therefore at least try this out.